Rigidbody.AddForceAtPosition Manual     Reference     Scripting  
Scripting > Runtime Classes > Rigidbody
Rigidbody.AddForceAtPosition

function AddForceAtPosition (force : Vector3, position : Vector3, mode : ForceMode = ForceMode.Force) : void

Description

Applies force at position. As a result this will apply a torque and force on the object.

For realistic effects position should be approximately in the range of the surface of the rigidbody. This is most commonly used for explosions. When applying explosions it is best to apply forces over several frames instead of just one. Note that when position is far away from the center of the rigidbody the applied torque will be unrealistically large.

JavaScripts
function ApplyForce (body : Rigidbody) {
var direction : Vector3 = body.transform.position - transform.position;
body.AddForceAtPosition(direction.normalized, transform.position);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void ApplyForce(Rigidbody body) {
Vector3 direction = body.transform.position - transform.position;
body.AddForceAtPosition(direction.normalized, transform.position);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def ApplyForce(body as Rigidbody):
direction as Vector3 = (body.transform.position - transform.position)
body.AddForceAtPosition(direction.normalized, transform.position)