function GetPointVelocity (worldPoint : Vector3) : Vector3
Description
The velocity of the rigidbody at the point worldPoint in global space.
GetPointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.
var point :
Vector3;
var velocity :
Vector3;
point = transform.InverseTransformPoint(
Vector3(0, -.2, 0));
velocity = rigidbody.GetPointVelocity(point);
print(velocity.magnitude);
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Vector3 point;
public Vector3 velocity;
void Awake() {
point = transform.InverseTransformPoint(
new Vector3(0, -0.2F, 0));
velocity = rigidbody.GetPointVelocity(point);
print(velocity.magnitude);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public point as
Vector3 public velocity as
Vector3 def
Awake():
point = transform.InverseTransformPoint(
Vector3(0, -0.2F, 0))
velocity = rigidbody.GetPointVelocity(point)
print(velocity.magnitude)