var detectCollisions : bool
Description
Should collision detection be enabled? (By default always enabled)
Disabling collision detections is useful when you have a ragdoll which is setup to be kinematic and you want to avoid
heavy collision detection calculations on that rigidbody.
detectCollisions is not serialized. This means it doesn't show up in the Inspector
and when Instantiating the rigidbody or saving it in a scene, it will not be saved.
rigidbody.isKinematic = true;
rigidbody.detectCollisions =
false;
rigidbody.isKinematic =
false;
rigidbody.detectCollisions = true;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
rigidbody.isKinematic = true;
rigidbody.detectCollisions =
false;
rigidbody.isKinematic =
false;
rigidbody.detectCollisions = true;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
rigidbody.isKinematic = true
rigidbody.detectCollisions =
false rigidbody.isKinematic =
false rigidbody.detectCollisions = true