function SetDensity (density : float) : void
Description
Sets the mass based on the attached colliders assuming a constant density.
This is useful to set the mass to a value which scales with the size of the colliders.
rigidbody.SetDensity(1.5);
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
rigidbody.SetDensity(1.5F);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
rigidbody.SetDensity(1.5F)