var useGravity : bool
Description
Controls whether gravity affects this rigidbody.
If set to false the rigidbody will behave as in outer space.
function OnTriggerEnter (other :
Collider) {
if (other.attachedRigidbody) {
other.attachedRigidbody.useGravity =
false;
}
}
collider.isTrigger = true;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void OnTriggerEnter(
Collider other) {
if (other.attachedRigidbody)
other.attachedRigidbody.useGravity =
false;
}
void Awake() {
collider.isTrigger = true;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
OnTriggerEnter(other as
Collider):
if other.attachedRigidbody:
other.attachedRigidbody.useGravity =
false def
Awake():
collider.isTrigger = true