var cullingMask : int
Description
This is used to render parts of the scene selectively.
If the GameObject's layerMask AND the camera's cullingMask is zero then the game object will be invisible from this camera.
See Layers for more information.
See Also: camera component
camera.cullingMask = 1 << 0;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
camera.cullingMask = 1 << 0;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
camera.cullingMask = (1 << 0)