Camera.cullingMask Manual     Reference     Scripting  
Scripting > Runtime Classes > Camera
Camera.cullingMask

var cullingMask : int

Description

This is used to render parts of the scene selectively.

If the GameObject's layerMask AND the camera's cullingMask is zero then the game object will be invisible from this camera. See Layers for more information. See Also: camera component

JavaScripts
// Only render objects in the first layer (Default layer)

camera.cullingMask = 1 << 0;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
camera.cullingMask = 1 << 0;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
camera.cullingMask = (1 << 0)