static var allCameras : Camera[]
Description
Returns all enabled cameras in the scene.
var count :
int =
Camera.allCameras.Length;
print (
"We've got " + count +
" cameras");
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public int count =
Camera.allCameras.Length;
void Awake() {
print(
"We've got " + count +
" cameras");
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public count as
int =
Camera.allCameras.Length
def
Awake():
print((('We\'ve got ' + count) + ' cameras'))