function ScreenToWorldPoint (position : Vector3) : Vector3
Description
Transforms position from screen space into world space.
Screenspace is defined in pixels. The bottom-left of the screen is (0,0); the right-top
is (pixelWidth,pixelHeight). The z position is in world units from the camera.
JavaScripts
JavaScript
C#
Boo
// Draw a yellow sphere in the scene view at the position // on the near plane of the selected camera that is // 100 pixels from lower-left. functionOnDrawGizmosSelected () { var p : Vector3 = camera.ScreenToWorldPoint (Vector3 (100,100,camera.nearClipPlane)); Gizmos.color = Color.yellow; Gizmos.DrawSphere (p, 0.1); }