var layerCullDistances : float[]
Description
Per-layer culling distances.
Normally Camera skips rendering of objects that are further away than farClipPlane.
You can set up some Layers to use smaller culling distances using layerCullDistances.
This is very useful to cull small objects early on, if you put them into appropriate layers.
When assigning layerCullDistances, you need to assign float array that has 32 values.
Zero values in cull distances means "use far plane distance".
function Start () {
var distances =
new float[32];
distances[10] = 15;
camera.layerCullDistances = distances;
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Start() {
float[] distances =
new float[32];
distances[10] = 15;
camera.layerCullDistances = distances;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Start():
distances as (single) = array[of single](32)
distances[10] = 15
camera.layerCullDistances = distances
See Also: farClipPlane.