var orthographicSize : float
Description
Camera's half-size when in orthographic mode.
This is half of the vertical size of the viewing volume. Horizontal viewing
size varies depending on viewport's aspect ratio.
Orthographic size is ignored when camera is not orthographic (see orthographic).
See Also: camera component
camera.orthographic = true;
camera.orthographicSize = 5;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
camera.orthographic = true;
camera.orthographicSize = 5;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
camera.orthographic = true
camera.orthographicSize = 5
Using specifically the main camera: