var fieldOfView : float
Description
The field of view of the camera in degrees.
This is the vertical field of view; horizontal
FOV varies depending on the viewport's aspect ratio.
Field of view is ignored when camera is orthographic (see orthographic).
See Also: camera component
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
camera.fieldOfView = 60;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
camera.fieldOfView = 60
Another example using specifically the main camera.
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
Camera.main.fieldOfView = 80;
}
}