function WorldToViewportPoint (position : Vector3) : Vector3
Description
Transforms position from world space into viewport space.
Viewport space is normalized and relative to the camera. The bottom-left of the camera is
(0,0); the top-right is (1,1). The z position is in world units from the camera.
var target :
Transform;
function Update () {
var viewPos :
Vector3 = camera.WorldToViewportPoint (target.position);
if( viewPos.x > 0.5 )
print (
"target is on the right side!");
else print (
"target is on the left side!");
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Transform target;
void Update() {
Vector3 viewPos = camera.WorldToViewportPoint(target.position);
if (viewPos.x > 0.5F)
print(
"target is on the right side!");
else print(
"target is on the left side!");
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public target as
Transform def
Update():
viewPos as
Vector3 = camera.WorldToViewportPoint(target.position)
if viewPos.x > 0.5F:
print('target is on the right side!')
else:
print('target is on the left side!')