function OnWillRenderObject () : void
Description
OnWillRenderObject is called once for each camera if the object is visible.
The function is called during the culling process just before rendering all culled objects.
You might use this to create dependent render textures and you want to update the render texture only if the rendered object
will actually be visible. As an example this is used by the water component.
Camera.current will be set to the camera that will render the object.
var otherObject :
GameObject;
function OnWillRenderObject() {
otherObject.transform.localScale *= 1.0001;
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public GameObject otherObject;
void OnWillRenderObject() {
otherObject.transform.localScale *= 1.0001F;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public otherObject as
GameObject def
OnWillRenderObject():
otherObject.transform.localScale *= 1.0001F