Camera.OnPostRender Manual     Reference     Scripting  
Scripting > Runtime Classes > Camera
Camera.OnPostRender

function OnPostRender () : void

Description

OnPostRender is called after a camera has finished rendering the scene.

This message is sent to all scripts attached to the camera.

JavaScripts
// This script lets you enable/disable fog per camera.
// by enabling or disabling the script in the title of the inspector
// you can turn fog on or off per camera.

private var revertFogState = false;

function OnPreRender () {
revertFogState = RenderSettings.fog;
RenderSettings.fog = enabled;
}

function OnPostRender () {
RenderSettings.fog = revertFogState;
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
private bool revertFogState = false;
void OnPreRender() {
revertFogState = RenderSettings.fog;
RenderSettings.fog = enabled;
}
void OnPostRender() {
RenderSettings.fog = revertFogState;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

private revertFogState as bool = false

def OnPreRender():
revertFogState = RenderSettings.fog
RenderSettings.fog = enabled

def OnPostRender():
RenderSettings.fog = revertFogState