function WorldToScreenPoint (position : Vector3) : Vector3
Description
Transforms position from world space into screen space.
Screenspace is defined in pixels. The bottom-left of the screen is (0,0); the right-top
is (pixelWidth,pixelHeight). The z position is in world units from the camera.
var target :
Transform;
function Update () {
var screenPos :
Vector3 = camera.WorldToScreenPoint (target.position);
print (
"target is " + screenPos.x +
" pixels from the left");
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Transform target;
void Update() {
Vector3 screenPos = camera.WorldToScreenPoint(target.position);
print(
"target is " + screenPos.x +
" pixels from the left");
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public target as
Transform def
Update():
screenPos as
Vector3 = camera.WorldToScreenPoint(target.position)
print((('target is ' + screenPos.x) + ' pixels from the left'))