var farClipPlane : float
Description
The far clipping plane distance.
camera.farClipPlane = 100.0;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
camera.farClipPlane = 100.0F;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
camera.farClipPlane = 100.0F
See Also: camera component,
layerCullDistances.