var orthographic : bool
Description
Is the camera orthographic (true) or perspective (false)?
When ortho is true, camera's viewing volume is defined by orthographicSize.
When orthographic is false, camera's viewing volume is defined by fieldOfView.
See Also: camera component
camera.orthographic = true;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
camera.orthographic = true;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
camera.orthographic = true
Specifically for the main camera:
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
Camera.main.orthographic = true;
}
}