Camera.ViewportToWorldPoint Manual     Reference     Scripting  
Scripting > Runtime Classes > Camera
Camera.ViewportToWorldPoint

function ViewportToWorldPoint (position : Vector3) : Vector3

Description

Transforms position from viewport space into world space.

Viewport space is normalized and relative to the camera. The bottom-left of the camera is (0,0); the top-right is (1,1). The z position is in world units from the camera.

Note that it transforms a x-y screen position, into a x-y-z position in 3D space.

You provide the function with a vector where the x-y components of the vector are the screen coordinates and the z component is the distance of the resulting plane from the camera.

JavaScripts
// Draw a yellow sphere at top-right corner of the near plane
// for the selected camera in the scene view.
function OnDrawGizmosSelected () {
var p : Vector3 = camera.ViewportToWorldPoint (Vector3 (1,1, camera.nearClipPlane));
Gizmos.color = Color.yellow;
Gizmos.DrawSphere (p, 0.1);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void OnDrawGizmosSelected() {
Vector3 p = camera.ViewportToWorldPoint(new Vector3(1, 1, camera.nearClipPlane));
Gizmos.color = Color.yellow;
Gizmos.DrawSphere(p, 0.1F);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def OnDrawGizmosSelected():
p as Vector3 = camera.ViewportToWorldPoint(Vector3(1, 1, camera.nearClipPlane))
Gizmos.color = Color.yellow
Gizmos.DrawSphere(p, 0.1F)