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The way we load audio assets AudioImporter.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
See Also: AudioImporter.loadType.
DecompressOnLoad |
Decompress audio data on load |
CompressedInMemory |
Keep audio compressed in memory |
StreamFromDisc |
Stream audio from disc |