|
Target build platform.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
See Also: BuildPipeline.BuildPlayer.
WebPlayer |
Build a web player. |
WebPlayerStreamed |
Build a streamed web player. |
DashboardWidget |
Build an OS X Dashboard widget. |
StandaloneOSXUniversal |
Build an OS X standalone. |
StandaloneOSXPPC |
Build an OS X standalone (PowerPC only). |
StandaloneOSXIntel |
Build an OS X standalone (Intel only). |
StandaloneWindows |
Build a Windows standalone. |
iPhone |
Build an iPhone player |
PS3 |
Build a PS3 Standalone |
XBOX360 |
Build a XBox Standalone |
Android |
Build an Android .apk standalone app |
Wii |
Build a Wii standalone |