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Animation generation options for ModelImporter.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
See Also: ModelImporter.generateAnimations.
None |
Do not generate animations. |
InRoot |
Generate animations in the transform root objects. |
InOriginalRoots |
Generate animations in the root objects of the animation package. |
InNodes |
Generate animations in the objects that animate. |