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Defines the quality used for static occlusion culling.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
See Also: StaticOcclusionCulling.Compute, StaticOcclusionCulling.GenerateInBackground
Preview |
Used for quick preview of static occlusion culling results at design time. |
Production |
Used for production quality static occlusion culling. |