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Flags for the EditorUtility.ReplacePrefab function.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
Default |
Replaces prefabs by matching pre-existing connections to the prefab. |
ConnectToPrefab |
Connects the passed objects to the prefab after uploading the prefab. |
ReplaceNameBased |
Replaces the prefab using name based lookup in the transform hierarchy. |
UseLastUploadedPrefabRoot |
Automatically finds the prefab instance root of the provided game object and uses that as the root for the replaced prefab instead |