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Select this to set basic parameters depending on the purpose of your texture.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
Image |
This is the most common setting used for all the textures in general. |
Bump |
Select this to turn the color channels into a format suitable for real-time normal mapping. |
GUI |
Use this if your texture is going to be used on any HUD/GUI Controls. |
Reflection |
Also known as Cube Maps, used to create reflections on textures. |
Cookie |
This sets up your texture with the basic parameters used for the Cookies of your lights. |
Lightmap |
This sets up your texture with the parameters used by the lightmap. |
Advanced |
Select this when you want to have specific parameters on your texture and you want to have total control over your texture. |