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Mesh compression options for ModelImporter.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
Compressing meshes saves space in the built game, but more compression introduces more artifacts in vertex data.
See Also: ModelImporter.meshCompression.
Off |
No mesh compression (default). |
Low |
Low amount of mesh compression. |
Medium |
Medium amount of mesh compression. |
High |
High amount of mesh compression. |