GizmoType Manual     Reference     Scripting  
Scripting > Editor Enumerations > GizmoType
GizmoType Enumeration

Determines how a gizmo is drawn or picked in the Unity editor.

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

The types can be combined together with an OR operator. See Also: DrawGizmo.

Values
Active

Draw the gizmo if it is active (shown in the inspector).

SelectedOrChild

Draw the gizmo if it is selected or a child of the selection.

NotSelected

Draw the gizmo if it is not selected at all.

Selected

Draw the gizmo if it is selected.

Pickable

The gizmo can be picked in the editor.