|
Bake quality setting for LightmapEditorSettings.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
See Also: LightmapEditorSettings.quality.
High |
High quality bake for final renderings. |
Low |
Low quality bake for preview renderings. |