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Material generation options for ModelImporter.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
See Also: ModelImporter.generateMaterials.
None |
Do not generate materials. |
PerTexture |
Generate a material for each texture used. |
PerSourceMaterial |
Generate a material for each material in the source asset. |