Camera.backgroundColor Manual     Reference     Scripting  
Scripting > Runtime Classes > Camera
Camera.backgroundColor

var backgroundColor : Color

Description

The color with which the screen will be cleared.

Only used if clearFlags are set to CameraClearFlags.SolidColor (or CameraClearFlags.Skybox but the skybox is not set up).

JavaScripts
// ping-pong animate background color
var color1 : Color = Color.red;
var color2 : Color = Color.blue;
var duration = 3.0;

// Set clear flags to color
camera.clearFlags = CameraClearFlags.SolidColor;

function Update () {
var t : float = Mathf.PingPong (Time.time, duration) / duration;
camera.backgroundColor = Color.Lerp (color1, color2, t);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public Color color1 = Color.red;
public Color color2 = Color.blue;
public float duration = 3.0F;
void Update() {
float t = Mathf.PingPong(Time.time, duration) / duration;
camera.backgroundColor = Color.Lerp(color1, color2, t);
}
void Awake() {
camera.clearFlags = CameraClearFlags.SolidColor;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public color1 as Color = Color.red

public color2 as Color = Color.blue

public duration as single = 3.0F

def Update():
t as single = (Mathf.PingPong(Time.time, duration) / duration)
camera.backgroundColor = Color.Lerp(color1, color2, t)

def Awake():
camera.clearFlags = CameraClearFlags.SolidColor

See Also: camera component, Camera.clearFlags property.