Where on the screen is the camera rendered in normalized coordinates.
The values in rect range from zero (left/bottom) to one (right/top).
// Change the width of the viewport each time space key is pressed functionUpdate () { if (Input.GetButtonDown ("Jump")) { // choose the margin randomly var margin = Random.Range (0.0, 0.3); // setup the rectangle camera.rect = Rect (margin, 0, 1 - margin * 2, 1); } }