function CancelInvoke () : void
Description
Cancels all Invoke calls on this MonoBehaviour.
var projectile :
Rigidbody;
InvokeRepeating(
"LaunchProjectile", 2, 0.3);
function Update() {
if (
Input.GetButton (
"Fire1"))
CancelInvoke();
}
function LaunchProjectile () {
instance = Instantiate(projectile);
instance.velocity =
Random.insideUnitSphere * 5;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Rigidbody projectile;
void Update() {
if (
Input.GetButton(
"Fire1"))
CancelInvoke();
}
void LaunchProjectile() {
instance = Instantiate(projectile);
instance.velocity =
Random.insideUnitSphere * 5;
}
void Awake() {
InvokeRepeating(
"LaunchProjectile", 2, 0.3F);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public projectile as
Rigidbody def
Update():
if Input.GetButton('Fire1'):
CancelInvoke()
def LaunchProjectile():
instance = Instantiate(projectile)
instance.velocity = (
Random.insideUnitSphere * 5)
def
Awake():
InvokeRepeating('LaunchProjectile', 2, 0.3F)
function CancelInvoke (methodName : string) : void
Description
Cancels all Invoke calls with name methodName on this behaviour.
var projectile :
Rigidbody;
InvokeRepeating(
"LaunchProjectile", 2, 0.3);
function Update() {
if (
Input.GetButton (
"Fire1"))
CancelInvoke(
"LaunchProjectile");
}
function LaunchProjectile () {
instance = Instantiate(projectile);
instance.velocity =
Random.insideUnitSphere * 5;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Rigidbody projectile;
void Update() {
if (
Input.GetButton(
"Fire1"))
CancelInvoke(
"LaunchProjectile");
}
void LaunchProjectile() {
instance = Instantiate(projectile);
instance.velocity =
Random.insideUnitSphere * 5;
}
void Awake() {
InvokeRepeating(
"LaunchProjectile", 2, 0.3F);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public projectile as
Rigidbody def
Update():
if Input.GetButton('Fire1'):
CancelInvoke('LaunchProjectile')
def LaunchProjectile():
instance = Instantiate(projectile)
instance.velocity = (
Random.insideUnitSphere * 5)
def
Awake():
InvokeRepeating('LaunchProjectile', 2, 0.3F)