function OnMouseDown () : void
Description
OnMouseDown is called when the user has pressed the mouse button while over the GUIElement or Collider.
This event is sent to all scripts of the Collider or GUIElement.
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnMouseDown() {
Application.LoadLevel(
"SomeLevel");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def
OnMouseDown():
Application.LoadLevel('SomeLevel')
This function is not called on objects that belong to Ignore Raycast layer.
OnMouseDown can be a co-routine, simply use the yield statement in the function.
This event is sent to all scripts attached to the Collider or GUIElement.
IMPORTANT: This function has no effect on iPhone.