function StopAllCoroutines () : void
Description
Stops all coroutines running on this behaviour.
StartCoroutine (
"DoSomething");
function DoSomething () {
while (true) {
yield;
}
}
StopAllCoroutines();
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
IEnumerator DoSomething() {
while (true) {
yield return null;
}
}
void Awake() {
StartCoroutine(
"DoSomething");
StopAllCoroutines();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def DoSomething() as IEnumerator:
while true:
yield def
Awake():
StartCoroutine('DoSomething')
StopAllCoroutines()