function OnMouseUp () : void
Description
OnMouseUp is called when the user has released the mouse button.
OnMouseUp is only called if the mouse was pressed down while over the same GUIElement or Collider.
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnMouseUp() {
Application.LoadLevel(
"SomeLevel");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def
OnMouseUp():
Application.LoadLevel('SomeLevel')
This function is not called on objects that belong to Ignore Raycast layer.
OnMouseUp can be a co-routine, simply use the yield statement in the function.
This event is sent to all scripts attached to the Collider or GUIElement.
IMPORTANT: This function has no effect on iPhone.