function OnControllerColliderHit (hit : ControllerColliderHit) : void
Description
OnControllerColliderHit is called when the controller hits a collider while performing a Move.
This can be used to push objects when they collide with the character
var pushPower :
float = 2.0;
function OnControllerColliderHit (hit :
ControllerColliderHit) {
var body :
Rigidbody = hit.collider.attachedRigidbody;
if (body == null || body.isKinematic)
return;
if (hit.moveDirection.y < -0.3)
return;
var pushDir :
Vector3 =
Vector3 (hit.moveDirection.x, 0, hit.moveDirection.z);
body.velocity = pushDir * pushPower;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float pushPower = 2.0F;
void OnControllerColliderHit(
ControllerColliderHit hit) {
Rigidbody body = hit.collider.attachedRigidbody;
if (body == null || body.isKinematic)
return;
if (hit.moveDirection.y < -0.3F)
return;
Vector3 pushDir =
new Vector3(hit.moveDirection.x, 0, hit.moveDirection.z);
body.velocity = pushDir * pushPower;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public pushPower as single = 2.0F
def
OnControllerColliderHit(hit as
ControllerColliderHit):
body as
Rigidbody = hit.collider.attachedRigidbody
if (body == null) or body.isKinematic:
return if hit.moveDirection.y < (-0.3F):
return pushDir as
Vector3 =
Vector3(hit.moveDirection.x, 0, hit.moveDirection.z)
body.velocity = (pushDir * pushPower)