function OnTriggerStay (other : Collider) : void
Description
OnTriggerStay is called once per frame for every Collider other that is touching the trigger.
This message is sent to the trigger and the collider that touches the trigger.
Note that trigger events are only sent if one of the colliders also has a rigid body attached.
function OnTriggerStay (other :
Collider) {
if (other.attachedRigidbody)
other.attachedRigidbody.AddForce(
Vector3.up * 10);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnTriggerStay(
Collider other) {
if (other.attachedRigidbody)
other.attachedRigidbody.AddForce(
Vector3.up * 10);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def
OnTriggerStay(other as
Collider):
if other.attachedRigidbody:
other.attachedRigidbody.AddForce((
Vector3.up * 10))
OnTriggerStay can be a co-routine, simply use the yield statement in the function.