Description
Called on the client when a connection attempt fails for some reason.
The reason why it fails is passed in as a NetworkConnectionError enum.
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnFailedToConnect(
NetworkConnectionError error) {
Debug.Log(
"Could not connect to server: " + error);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnFailedToConnect(error as
NetworkConnectionError):
Debug.Log(('Could not connect to server: ' + error))