function OnMouseDrag () : void
Description
OnMouseDrag is called when the user has clicked on a GUIElement or Collider and is still holding down the mouse.
OnMouseDrag is called every frame while the mouse is down.
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnMouseDrag() {
renderer.material.color -=
Color.white *
Time.deltaTime;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def
OnMouseDrag():
renderer.material.color -= (
Color.white *
Time.deltaTime)
This function is not called on objects that belong to Ignore Raycast layer.
OnMouseDrag can be a co-routine, simply use the yield statement in the function.
This event is sent to all scripts attached to the Collider or GUIElement.
IMPORTANT: This function has no effect on iPhone.