function OnFailedToConnectToMasterServer (error : NetworkConnectionError) : void
Description
Called on clients or servers when there is a problem connecting to the MasterServer.
The reason for the error is passed in as a NetworkConnectionError enum.
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnFailedToConnectToMasterServer(
NetworkConnectionError info) {
Debug.Log(
"Could not connect to master server: " + info);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnFailedToConnectToMasterServer(info as
NetworkConnectionError):
Debug.Log(('Could not connect to master server: ' + info))