function OnParticleCollision (other : GameObject) : void
Description
OnParticleCollision is called when a particle hits a collider.
This can be used to apply damage to a game object when hit by particles.
This message is sent to all scripts attached to the WorldParticleCollider and to the Collider that was hit.
The message is only sent if you enable sendCollisionMessage in the inspector of the WorldParticleCollider.
function OnParticleCollision (other :
GameObject) {
var body :
Rigidbody = other.rigidbody;
if (body) {
var direction :
Vector3 = other.transform.position - transform.position;
direction = direction.normalized;
body.AddForce (direction * 5);
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnParticleCollision(
GameObject other) {
Rigidbody body = other.rigidbody;
if (body) {
Vector3 direction = other.transform.position - transform.position;
direction = direction.normalized;
body.AddForce(direction * 5);
}
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def
OnParticleCollision(other as
GameObject):
body as
Rigidbody = other.rigidbody
if body:
direction as
Vector3 = (other.transform.position - transform.position)
direction = direction.normalized
body.AddForce((direction * 5))
OnParticleCollision can be a co-routine, simply use the yield statement in the function.