function OnDisconnectedFromServer (mode : NetworkDisconnection) : void
Description
Called on the client when the connection was lost or you disconnected from the server.
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnDisconnectedFromServer(
NetworkDisconnection info) {
Debug.Log(
"Disconnected from server: " + info);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnDisconnectedFromServer(info as
NetworkDisconnection):
Debug.Log(('Disconnected from server: ' + info))