function OnDestroy () : void
Description
This function is called when the MonoBehaviour will be destroyed.
OnDestroy will only be called on game objects that have previously been active.
function OnDestroy () {
print(
"Script was destroyed");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnDestroy() {
print(
"Script was destroyed");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnDestroy():
print('Script was destroyed')
OnDestroy cannot be a co-routine.