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SceneManager.LoadSceneAsync

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public static function LoadSceneAsync(sceneName: string, mode: SceneManagement.LoadSceneMode = LoadSceneMode.Single): AsyncOperation;
public static AsyncOperation LoadSceneAsync(string sceneName, SceneManagement.LoadSceneMode mode = LoadSceneMode.Single);
public static function LoadSceneAsync(sceneBuildIndex: int, mode: SceneManagement.LoadSceneMode = LoadSceneMode.Single): AsyncOperation;
public static AsyncOperation LoadSceneAsync(int sceneBuildIndex, SceneManagement.LoadSceneMode mode = LoadSceneMode.Single);

Parameters

sceneName Name of the scene to load.
sceneBuildIndex Index of the scene in the Build Settings to load.
mode If LoadSceneMode.Single then all current scenes will be unloaded before loading.

Description

Loads the scene asynchronously in the background.

The given sceneName can either be the last part of the path, without .unity extension or the full path still without the .unity extension. The path has to be exactly as shown in the Build Settings Window. If only the scene name is given this will load the first scene in the list that matches. If you have multiple scenes with same name but different paths, you should use the full path.

Note that this is case insensitive.