Transparent Parallax Specular
Transparent Cutout Vertex-Lit
Transparent Cutout Shader Family
Note. Unity 5 introduced the Standard Shader which replaces these shaders.
The Transparent Cutout shaders are used for objects that have fully opaque and fully transparent parts (no partial transparency). Things like chain fences, trees, grass, etc.
shader-TransCutVertexLit
Assets needed:
One Base texture with alpha channel for Transparency Map
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shader-TransCutDiffuse
Assets needed:
One Base texture with alpha channel for Transparency Map
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shader-TransCutSpecular
Assets needed:
One Base texture with alpha channel for combined Transparency Map/Specular Map
Note:
One limitation of this shader is that the Base texture’s alpha channel doubles as a Specular Map for the Specular shaders in this family.
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shader-TransCutBumpedDiffuse
Assets needed:
One Base texture with alpha channel for Transparency Map
One Normal map normal map, no alpha channel required
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shader-TransCutBumpedSpecular
Assets needed:
One Base texture with alpha channel for combined Transparency Map/Specular Map
One Normal map normal map, no alpha channel required
Note:
One limitation of this shader is that the Base texture’s alpha channel doubles as a Specular Map for the Specular shaders in this family.
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Transparent Parallax Specular
Transparent Cutout Vertex-Lit