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Represents an axis aligned bounding box.
An axis-aligned bounding box, or AABB for short, is a box aligned with coordinate axes and fully enclosing some object. Because the box is never rotated with respect to the axes, it can be defined by just its center and extents, or alternatively by min and max points.
Bounds is used by Collider.bounds, Mesh.bounds, Renderer.bounds.
center |
The center of the bounding box. |
size |
The total size of the box. This is always twice as large as the extents. |
extents |
The extents of the box. This is always half of the size. |
min |
The minimal point of the box. This is always equal to center-extents. |
max |
The maximal point of the box. This is always equal to center+extents. |
Bounds |
Creates new Bounds with a given center and total size. Bound extents will be half the given size. |
SetMinMax |
Sets the bounds to the min and max value of the box. |
Encapsulate |
Grows the Bounds to include the point. |
Expand |
Expand the bounds by increasing its size by amount along each side. |
Intersects |
Does another bounding box intersect with this bounding box? |
Contains |
Is point contained in the bounding box? |
SqrDistance |
The smallest squared distance between the point and this bounding box. |
IntersectRay |
Does ray intersect this bounding box? |
ToString |
Returns a nicely formatted string for the bounds. |