|
Detail prototype used by the Terrain GameObject.
This can be grass, or a flower..
prototype |
GameObject used by the DetailPrototype. |
prototypeTexture |
Texture used by the DetailPrototype |
minWidth |
Minimum width of the grass billboards (if render mode is GrassBillboard). |
maxWidth |
Maximum width of the grass billboards (if render mode is GrassBillboard). |
minHeight |
Minimum height of the grass billboards (if render mode is GrassBillboard). |
maxHeight |
Maximum height of the grass billboards (if render mode is GrassBillboard). |
noiseSpread |
How spread out is the noise for the DetailPrototype. |
bendFactor |
Bend factor of the detailPrototype. |
healthyColor |
Color when the DetailPrototypes are "healthy". |
dryColor |
Color when the DetailPrototypes are "dry". |
renderMode |
Render mode for the DetailPrototype. |