LightmapData Manual     Reference     Scripting  
Scripting > Runtime Classes > LightmapData
LightmapData

Data of a lightmap.

A scene can have several lightmaps stored in it, and Renderer components can use those lightmaps. This makes it possible to use the same material on multiple objects, while each object can refer to a different lightmap or different portion of the same lightmap.

See Also: LightmapSettings class, Renderer.lightmapIndex property.

Variables
lightmapFar

Lightmap storing the full incoming light.

lightmapNear

Lightmap storing only the indirect incoming light.