Coroutine
Inherits from YieldInstruction
MonoBehaviour.StartCoroutine returns a Coroutine. Instances of this class are only used to reference these coroutines and do not hold any exposed properties or functions.
A coroutine is a function that can suspend its execution (yield) until the given given
YieldInstruction finishes.
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
IEnumerator WaitAndPrint() {
yield return new WaitForSeconds(5);
print(
"WaitAndPrint " +
Time.time);
}
IEnumerator
Awake() {
print(
"Starting " +
Time.time);
yield return WaitAndPrint();
print(
"Done " +
Time.time);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def WaitAndPrint() as IEnumerator:
yield WaitForSeconds(5)
print(('WaitAndPrint ' +
Time.time))
def
Awake() as IEnumerator:
print(('Starting ' +
Time.time))
yield WaitAndPrint()
print(('Done ' +
Time.time))