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The NetworkViewID is a unique identifier for a network view instance in a multiplayer game.
It is imporatant that this is a unique number accross all clients and that they can generate these numbers themselves, or else network synchronization will break.
isMine |
True if instantiated by me |
owner |
The NetworkPlayer who owns the NetworkView. Could be the server. |
ToString |
Returns a formatted string with details on this NetworkViewID. |
unassigned |
Represents an invalid network view ID. |
operator == |
Returns true if two NetworkViewIDs are identical |
operator != |
Returns true if two NetworkViewIDs are not identical |