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Script interface for Quality Settings.
There are six quality levels to choose from; the details of each are set up in project's Quality Settings. At run time, the current quality level can be changed using this class.
| currentLevel |
Current graphics quality level. |
| pixelLightCount |
The maximum number of pixel lights that should affect any object. |
| shadowCascades |
Number of cascades to use for directional light shadows. |
| shadowDistance |
Shadow drawing distance. |
| masterTextureLimit |
A texture size limit applied to all textures. |
| anisotropicFiltering |
Global anisotropic filtering mode. |
| softVegetation |
Use a two-pass shader for the vegetation in the terrain engine. |
| maxQueuedFrames |
Maximum number of frames queued up by graphics driver. |
| IncreaseLevel |
Increase the current quality level. |
| DecreaseLevel |
Decrease the current quality level. |