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Script interface for Quality Settings.
There are six quality levels to choose from; the details of each are set up in project's Quality Settings. At run time, the current quality level can be changed using this class.
currentLevel |
Current graphics quality level. |
pixelLightCount |
The maximum number of pixel lights that should affect any object. |
shadowCascades |
Number of cascades to use for directional light shadows. |
shadowDistance |
Shadow drawing distance. |
masterTextureLimit |
A texture size limit applied to all textures. |
anisotropicFiltering |
Global anisotropic filtering mode. |
softVegetation |
Use a two-pass shader for the vegetation in the terrain engine. |
maxQueuedFrames |
Maximum number of frames queued up by graphics driver. |
IncreaseLevel |
Increase the current quality level. |
DecreaseLevel |
Decrease the current quality level. |